
Sony’s finally put a name to their motion controller, and it’s called PlayStation Move.
Sony will have multiple packages. A standalone Move controller, or a package with PlayStation Eye + Move + a game, or an entire console solution. The Eye and Move and game combo will be less than $100. The preliminary launch window is fall 2010.
One of the games for it is called Sports Champions, a game with a bunch of smaller mini games. One demo is a sword fighting duel game with a sword/mace and shield. It’s similar to the swordfighting one in Wii Sports Resort, but with a shield too. This needs two motion controllers at once.
One cool effect that they can do with the benefit of having a PS Eye is that they can do augmented reality stuff, like putting a paintbrush or a tennis racquet onto your Move controller on screen.
Sony also didn’t say that the controllers came in pair, so for the games that require two controllers (like the sword fighting one), you may have to buy two Move controllers. Very Nintendo WiiMote + Nunchuck-esque in terms of having to buy two things.
Motion Fighters. A street fighting game that actually looks pretty cool, as it makes you make the entire motion instead of just flicking your wrist.
Oh, and there’s also a sub-controller that you can buy as an attachment to turn the controller into a WiiMote+Nunchuck like configuration. It’s also wireless.

Hands On
Update: I just got hands on two of the games, one is Socom, a shooter that has been adapted to use the Move and the sub-controller, the second is the Sports Champions swordfighting.
Socom, compared to point-and-shoot shooters on the Wii, was much smoother, much less jittery and more accurate. The combination of Move and PlayStation Eye seems to work well in this aspect, but it’s not exactly better to use this when you compare it to a standard controller or a Mouse + Keyboard. I can see this as better for novices to shooters, being able to aim where you want to shoot.
The other game, the Sports Champions sword + shield fighting, is about what you’d expect. It’s more or less 1:1 motion, like the Wii MotionPlus, but it’s not so much more accurate than the Wii that you’d call it a dramatic improvement. An improvement, yes, but not dramatic. The left hand also holds a controller in order to wave the shield around, and that was a bit awkward in my experience. Right hand was fine, left hand a bit awkward to control simultaneously.



